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	<title>Comments on: Growth or Stagnation in Team Communities Online?</title>
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		<title>By: Michael</title>
		<link>http://www.jasonfpeck.com/2009/08/15/growth-or-stagnation-in-team-communities-online/comment-page-1/#comment-31781</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 21 Aug 2009 12:25:46 +0000</pubDate>
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		<description>Team communities can absolutely work, but they have to add value and provide compelling content/services, which most fall short. Teams should consider walling in their Twitter effort (and that of their players), making the feeds available through the community site in real-time during events, use the API&#039;s to provide a window into each social community so a user can go to community site and see the Facebook interaction, You Tube player, Twitter feeds, message boards, etc. 

From there, it needs to become a more interactive experience, with the fans doing, UGC type of content, interaction during or around the events, etc. 

Many opportunities, but they need to provide a stronger value proposition.</description>
		<content:encoded><![CDATA[<p>Team communities can absolutely work, but they have to add value and provide compelling content/services, which most fall short. Teams should consider walling in their Twitter effort (and that of their players), making the feeds available through the community site in real-time during events, use the API&#8217;s to provide a window into each social community so a user can go to community site and see the Facebook interaction, You Tube player, Twitter feeds, message boards, etc. </p>
<p>From there, it needs to become a more interactive experience, with the fans doing, UGC type of content, interaction during or around the events, etc. </p>
<p>Many opportunities, but they need to provide a stronger value proposition.</p>
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